Electronic Games Industry

 

 Electronic games are defined as a technological commercial commodity, as they are a small part of the new world emerging from modern digital culture, although they are fun and entertaining, but they affect the individual and society in a variety of ways.

 Electronic games began between 1967 and 1969 AD, when the American engineer Ralph Baer decided to find a way to play games on television, and with the help of his friends Bill Harrison and Bill Roche, the first electronic game model was made, which they called the Brown Box, and this prototype is considered the first multi-program video game system . This model was taken over by Magnavox company, which in turn released this game as the Magnavox Odyssey, paving the way for the development of video games to reach this progress.

The benefits of electronic games :

 Electronic games have a great impact on the general culture of individuals, due to their wide spread among them, and the benefits of electronic games can be limited to the following:

 Electronic games increase cognitive performance:

 Some studies indicate that children who play video games, they have high intellectual performance and high academic efficiency, relative to those who have not played these games.

Electronic games improve hand-eye coordination:

 Most video games, regardless of their subject, require players to use precise commands that affect hand-eye coordination. 

Electronic games improve decision-making:

 Most video games rely on the development of certain strategies during the game, which helps to make decisions better and faster. 

Electronic games encourage reading:

 It is possible that electronic games encourage reading, so that the dialogue between the characters attracts the player to read and develop his reading skills. 

Electronic games sharpen strategic thinking and logical skills:

 These games require developing strategies to be able to advance to the next levels, finish and win the game. 

Electronic games increase interest in technology:

 As individuals adapt to modern technology through electronic games, and increase their interest in it. 

Electronic games help marginalized people in society:

 Socially marginalized people are able to communicate with people through the virtual world, and they are gradually accepted among people through multiplayer games, as they can communicate with new people and make new friends as well.

Electronic games are used as teaching tools:

 Some educational institutions have included educational materials in electronic games, as they develop and improve various life skills, in addition to making the educational process more enjoyable.

Electronic games are used as an artistic medium:

 Electronic games contribute significantly to the manufacture of some artistic media, such as music and movies.

All those benefits mentioned above are the main source of motivation for investors who prefer to invest in games industry. They can produce the best looking games with a good message that makes the best intertainment to the gamer because gamers needs to learn new ideas and knowledge while they are playing the games. 

Conclusion:

Electronic games have many advantages which make its industry the most successful business nowadays. There are many people invest in this domain, because it has a large base of gamers worldwide. The internet and technology in general facilitate playing games online which help the investors make huge profits. If you are a good electronic game-player, it's the best time to invest in this business! 

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